YUNOVA · After Effects

Module 12: 3D in After Effects

Notes for offline study · 3 November 2026

3D layers and the 3D workspace

Key points

  • The 3D layer switch adds a Z axis for position, rotation and scale.
  • Multiple views (Front, Top, Active Camera) help you place layers in depth.
  • The renderer (Classic 3D, Advanced 3D) decides which 3D features are available.

Cameras and camera animation

Key points

  • A camera layer views 3D layers; 2D layers ignore it.
  • One-node cameras move freely; two-node cameras always look at a point of interest.
  • Parenting a camera to a null makes smooth orbits and dolly moves easier.

Lights and shadows

Key points

  • Light types are parallel, spot, point and ambient.
  • A light casts shadows only if Casts Shadows is on for the light and the layer.
  • Ambient light brightens everything evenly and casts no shadows.

Depth of field

Key points

  • Depth of field is turned on in the camera settings.
  • Focus distance sets the sharp plane; aperture sets how quickly blur falls off.
  • Linking focus distance to a layer keeps that layer sharp as the camera moves.

Extruded 3D text and shapes

Key points

  • Extrusion depth needs a 3D renderer that supports geometry options.
  • Bevel style and depth shape the edges of extruded text.
  • Lights and materials make extruded text read as solid 3D.